Some time ago I wrote about the impact of physical space on innovative behaviour. According to Tom Kelley in ‘The Art of Innovation’ this influence is big. Sounds logical to me. Then the other day, I came accross this post from Brad Feld, who points to a video featuring Harmonix, the company behind the huge game success Guitar Hero. A minute or two in the three minute video, look for the guy with the cardboard cubicle. That’s the only cubicle I would go for as well. Cool.
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